SEEK: Salford Environment for Expertise and Knowledge

Magazine Article
November 2010

Using a board game as a method of reflection and engagement.

Ingleson, S 2010 'Using a board game as a method of reflection and engagement. ', in: RISE (Research Innovation and Internationalisation News), RISE: entitled to Engagement InACTION, , November 2010, p.22.

Abstract

 In 2008 I created an artists board game Proposal. The first official playing of the game was in front of an invited audience and was billed as a performance piece at the Museum of Science and Industry in Manchester. Proposal visually references influences and inspiration behind my artwork, playing the game physically demonstrated the types of actions I undertake when generating new ideas for artwork. The rules I put in place to aid functionality created necessary parameters, shape the work and transformit from an artwork (that had its references in board game imagery) to a working board game. Through playing the game players were enabled to generate their own art ideas.

The game was originally designed for board game players with an interest in the creative arts, however I have developed this into a teaching methodology to enable a much wider community to design their own games as a means of reflection and to facilitate discussions through the interaction during playing.  Making explicit my influences and established methods of working I created a template that enables learners from primary up to postgraduate study to view the various stages of; research, collection, formation of ideas, rejection of ideas and re testing that occurs during a period of creativity.

This model of reflective practice has also been tested with Primary Head Teachers during a CPD training session focusing on Creativity & RE. In this instance teachers replaced my content with research related to QCA schemes of work. The teachers designed and developed their own methods of moving around the board. The teachers found that setting a task to collect various objects and pieces of information would help pupils reflect upon a topic and was also a useful revision tool.

The development of board games as a way of housing a body of information and enabling that information to be added to, built upon and discussed within groups has further enabled my processes of working with community groups. I have previously created a board game capturing information about community groups in Ordsall and a card game with young people in Middleton. I am currently working with The Nuclear Education Trust who have commissioned a card game to be developed by myself in collaboration with young people in Greater Manchester in response to an exhibition at Salford Museum and Art Gallery exhibition “Movements for Peace Exhibition”.  

Authors

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Publication Details

Magazine Title
RISE (Research Innovation and Internationalisation News)

Section
RISE: entitled to Engagement InACTION

Pagination
22.